Under the Interactive Gambling Act 2001 (IGA), parliament established a regulatory framework which makes it an offence to provide certain interactive gambling services to a customer physically present in Australia. The prohibited interactive gambling content under the IGA includes services that are often described as 'online casinos' and usually involve using the internet to play games of chance, or games of mixed chance and skill. Examples include roulette, poker, craps, online 'pokies' and blackjack.
The following pages provide updated information on the IGA and its operation.
- The Interactive Gambling Act 2001
- Online gambling complaints
- Interactive Gambling Industry Code
- Prohibition on interactive gambling advertisements
Review of the Interactive Gambling Act 2001
The Department of Communications has undertaken a review of the operation of the IGA. For further information, please see:
Government response to the Parliamentary Joint Select Committee on Gambling Reform—Second Report
On 8 December 2011, the Joint Select Committee on Gambling Reform released its report on Interactive and Online Gambling and Gambling Advertising and Interactive Gambling and the Broadcasting Amendment (Online Transactions and Other Measures) Bill 2011. The inquiry examined the prevalence of interactive and online gambling in Australia and the adequacy of the Interactive Gambling Act 2001 to effectively deal with its social and economic impacts.
On 21 June 2012, the government responded to the Joint Select Committee report. In its response, the government notes a number of the report's key recommendations will be considered in the current review of the IGA.
- Government Response to Second Report of Joint Select Committee on Gambling Reform (PDF, 241.3 KB)
- Government Response to Second Report of Joint Select Committee on Gambling Reform (DOC, 119.5 KB)
Research into social media, social gaming, and gambling
The Centre for Gambling Education and Research (CGER) at Southern Cross University is seeking participants in an online survey to: identify and describe how Australians are using new technologies in relation to gambling; whether there has been a shift between modes and forms of gambling and gaming; and the future direction of gambling in relation to social media and games.
For further information, and to participate, visit the CGER website: